It was Pokémon, but with Monster Hunter's well-known and eclectic roster of dragons, giant bugs, and poison-farting baboons. Monster Hunter Stories was the perfect game on the perfect platform, being released at the perfect time It had an anime tie-in on a popular TV channel. It was colourful, visually striking, and promised a wealth of hidden depth to discover. And it was a turn-based RPG, meaning it was approachable enough for anyone that couldn't keep up with the reflex-heavy combat of mainline Monster Hunter. It used the same eye-catching monster designs as the ever-popular main series, but let you buddy up with the monsters instead of mutilating them. It was based on an existing brand that was already immensely popular with a wide age group. When it was announced in 2015, Monster Hunter Stories seemed like the perfect game for the Japanese kids' market.
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